The problem
Choose a first move in chess: push a pawn, or bring out a knight. Each choice opens many possible replies. Now imagine that neither player ever makes a mistake. Would the ordinary starting position lead to a draw, a White win or a Black win? Solving chess begins by proving which of those outcomes perfect play forces, rather than guessing from an engine’s score.[1] [2]
Ordinary chess starts with 32 pieces and many possible replies to each move. The missing result is a proof of whether perfect play from that start forces a White win, a draw or a Black win. To make that target precise, the rules and the information retained in a game state must be fixed.
Assign terminal outcomes from White's perspective. The game-theoretic value means the perfect-play outcome. At a White turn, it is the maximum value over legal actions; at a Black turn, it is the minimum. Correct draw claims are actions too. The state must retain side to move, castling and en-passant rights, the no-progress counter and repetition-relevant history. A king returning to its old square does not recover castling rights, so the board diagram alone cannot determine the legal game.[1] [2]
Scope
Standard 8×8 chess from its usual 32-piece starting position, with White moving first. Use the FIDE 2023 legal-move rules, checkmate, stalemate, dead positions, optional correct threefold/50-move draw claims, and automatic fivefold/75-move draws, with checkmate taking precedence if the last move of the 75-move sequence delivers it. Model an ideal game without clocks, forfeits, touch-move penalties, resignation or draw agreement. A state includes move rights, counters and repetition-relevant history. Ultraweak, weak and strong solutions are milestones of this one problem; variants and generalized board sizes are outside it.
What remains open
Computers play exceptionally strong chess, and databases give exact answers for many endings with few pieces. The opening still lacks an established perfect-play result. Jon Edwards’s 2026 article argues that modern tools enable practically error-free analysis. The accompanying journal editorial calls this a methodological solution, distinct from proving the game’s outcome and supplying a guaranteed strategy. A long sequence of engine draws alone cannot establish that guarantee.[3] [4] [5] [6]
The first missing result is a proof of the initial value; the stronger milestones require reproducible strategies attaining it. A weak draw strategy need not exploit every later opponent mistake, whereas a strong solution must attain each reachable state’s value. Endgame coverage is not coverage of all these states: Syzygy’s seven-piece support excludes castling rights, and its WDL probe assumes a freshly reset fifty-move counter. Edwards’s accessible abstract claims practical analysis adequacy; it does not provide the initial-value certificate needed here.[1] [4] [5] [7]
Why it matters
A chess move can look safe because nobody has found a refutation. A proof must also cover a reply that nobody thought to test. That difference makes chess an approachable example of computational certainty. In 2007, a checkers project crossed this boundary by proving a draw from the start, combining a forward search with solved endings. Chess asks for a comparable guarantee under its own rules.[1] [8]
A proof of a winning strategy must justify a suitable move for its own side and withstand every opponent response. A heuristic can usefully decide which branch to examine first while remaining outside the argument that establishes the result. The checkers proof made this distinction operational: estimates scheduled work, while proven bounds connected the opening to solved endings. Chess is therefore a test of proof construction, state specification and independent checking, as well as search strength.[1] [8]
Research directions
3 directions to explore
The initial value
Prove whether perfect play from the usual starting state yields a White win, a draw or a Black win. This ultraweak milestone need not produce a strategy.
Strategies from the start
Produce reproducible strategies attaining the proven initial value for both sides, with stated usable resources. This is the weak milestone within the same problem.
Every reachable state
Extend optimal strategies to all legal reachable states, including the history information needed for draw claims. This strong milestone is broader than small-material tablebases.
Definitions
3 terms
game-theoretic value
The outcome obtainable when both sides choose optimally under the specified rules. For the chess starting state it would be a White win, a draw or a Black win; an engine evaluation is not by itself a proof of that value.[1] [5]
castling rights
Permission to use the special joint king-and-rook move. A king or relevant rook that has moved loses the associated right permanently, even if it returns; attacks or intervening pieces can also temporarily prevent the move.[2]
cursed win
A tablebase result in which mate can be forced if the fifty-move draw limit is ignored, but that limit permits a draw. This shows why exact results must specify their rule setting.[7]
Sources
Partial results
Syzygy provides exact endgame WDL and progress information through seven pieces under its documented rule conventions. Scope: Covered material configurations without castling rights, with the documented fifty-move interpretation and probing assumptions.
No date is inferred for the current README. The databases do not establish the opening value or every reachable history-dependent FIDE state.
The generator README and probing documentation specify WDL/DTZ data and their limits.Read the source ↗A methodological solution of chess is argued using modern analysis tools. Scope: Practical correspondence-style analysis of openings, middlegames and endings as described in the official abstract.
Only the abstract was accessible. This is an attributed practical claim, not independent verification of a game-theoretic solution. March 2026 is first online; the assigned issue is November 2025.
Source date: 2026-03-03The abstract claims that available tools suffice for accurate analysis of virtually all remaining middlegames; Winands’s editorial describes near-perfect play.Read the source ↗- Searching for solutions in games and artificial intelligence
Notes on Searching for solutions in games and artificial intelligence
Fresh institutional thesis PDF, section 1.5, printed pages 7–9: three solution levels, reasonable resources and draw strategies versus exploiting mistakes. The 1994 chess assessment is historical. Defense date and repository placeholder metadata are not treated as a verified publication day.
- FIDE Laws of Chess taking effect from 1 January 2023
Notes on FIDE Laws of Chess taking effect from 1 January 2023
Fresh official legal-move and draw provisions, including Articles 3.8.2, 9.2–9.3 and 9.6, support the fixed ideal-game scope and state history. January 1, 2023 is the stated effective date, not an inferred publication day. This is not a separate certification of every later rules edition.
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Notes on Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Fresh arXiv landing, main text and representation passages of the 2017 preprint describe learned estimates and automatic three-repetition/50-move draws in those experiments. The first submission date is December 5, 2017. Engine strength is not a certificate for the specified FIDE game.
- Chess: Toward a Methodological Solution of Chess
Notes on Chess: Toward a Methodological Solution of Chess
Fresh official abstract and header read: first online March 3, 2026, assigned to November 2025 issue. Restricted main text was not read. The practical-analysis claim is attributed; nothing is inferred about a certificate in the unread body.
- All Kind of Solutions
Notes on All Kind of Solutions
Fresh full free editorial distinguishes ultraweak/weak/strong solutions and describes Edwards’s claim as methodological near-perfect play. First online March 6, 2026; November 2025 issue assignment is a different date.
- Syzygy chess endgame database generator
Notes on Syzygy chess endgame database generator
Fresh maintainer README describes generation through seven pieces, WDL and DTZ/DTZ50 and verification tools. No tables or generator output were independently regenerated, and no original-game solution or unknown publication day is asserted.
- Syzygy endgame tablebase probing
Notes on Syzygy endgame tablebase probing
Fresh documentation read for castling exclusion, reset-counter assumption and cursed-win/draw-limit distinction. This is project documentation for restricted endgame probes, not a full chess certificate. No publication date is inferred from the displayed software version.
- Checkers Is Solved
Notes on Checkers Is Solved
Fresh selected passages of the Cornell-hosted final Science article distinguish the weak draw proof from strong solving, describe forward search plus solved endings, and separate heuristic scheduling from proven bounds. September 14, 2007 is the printed issue date; the computation was not replicated.